Name: EDUARDO SOFIATE

Publication date: 15/05/2024

Examining board:

Namesort descending Role
ADONAI JOSE LACRUZ Presidente
HELIO ZANQUETTO FILHO Examinador Interno
MARCO AURÉLIO CARINO BOUZADA Examinador Externo

Summary: The aim of this dissertation is to investigate the use of business games as a teaching-learning
tool in technical level courses integrated into secondary education. To achieve this objective,
the study is structured in two articles. Article 1 aimed to explore the production of knowledge
on business games applied to secondary and technical education, using literature review
techniques. From the bibliometric analysis, a thematic map of the field emerged and the
narrative review demonstrated the low density of publications on the subject of business
games applied to secondary and technical education and divergences between the findings
of these studies. Article 2 aimed to investigate the effect of business games on the perception
of learning and satisfaction of students on technical level courses integrated into secondary
education. To this end, a study was carried out with a sample made up of graduating students
from the technical level courses in Administration integrated into secondary education at the
Barra de São Francisco and Montanha campuses and graduating students from the technical
level course in Logistics integrated into secondary education at the Viana campus of Ifes.
The data was collected using a self-administered online questionnaire and analyzed using
partial least squares structural equation modeling. The results showed a positive effect of the
game experience on the students' perception of learning and satisfaction and the hypothesis
of the existence of a halo effect was rejected.

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