MOBILIZATION OF COMPETENCE WITH ENTERTAINMENT GAME: FACTORIO

Name: MARINA COSTA FOGAÇA

Publication date: 27/10/2023

Examining board:

Namesort descending Role
ADONAI JOSE LACRUZ Presidente
JULIANA CRISTINA SALVADORI Examinador Externo
RUBENS DE ARAUJO AMARO Examinador Interno

Summary: From the gap existing between the expectations and demands of the labor market and workers'
competencies, this study aims to evaluate the influence of satisfaction with the experience of
playing entertainment games on players' self-perception of competence mobilization, using
the game Factorio. The concept of competence is based on Zarifian's notion. The
methodology employed includes the administration of a questionnaire to Factorio players,
exploring Kolb's experiential cycle theory as an analytical lens. The results indicate that
satisfaction with the experience of playing Factorio has a positive impact on players'
competence mobilization, with the pleasure of playing and creative freedom being relevant
factors for this satisfaction. The study highlights the mobilization of competences related to
creation, reflection, strategic articulation, and broadening of vision. However, the research
also emphasizes that the definition of "games" and "serious games" is blurry, questioning the
fundamental difference between them, suggesting that satisfaction in entertainment games can
have applications in learning. Limitations include the sample profile (with greater
representation in the Americas and Europe) and subjectivity in measuring competence
mobilization. The study contributes to the field by proposing a measurement model based on
Zarifian, operationalizing the concept of competence, and creating validated questionnaires.
In conclusion, the study demonstrates that satisfaction with the experience of playing
entertainment games, such as Factorio, positively influences players' perception of
competence mobilization. Despite its limitations, the study provides new insights into the
field of competence and learning studies through games, paving the way for more in-depth
analyses of player communities and their impact on non-players.

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